BSA603: Lockdown Week 2
Here is an update for my environmental clay sculpture. I have not worked much on it due to problems with the clay itself and my subject matter.
I have removed a couple of buildings as they didn't fit with the composition
I have found that as the clay has dried it has cracked and pulled away from the clay it was attached to, creating cracks and fissures all through my work.
The bridge looks far to clumpy and badly sculpted, this is on my part, I worked on this bridge for a while before finding out that the clay doesnt blend to well with the base which had dried way before the bridge was started.
This piece seems to be more of a 1-2 day completion, not something I can easily work on over time. This would be sure to having air dry clay. I was given some polymer clay but I found that I wasn't able to 'warm' the clay as easily in my hands and ended up with cramps and crumbly clay.
SO!
I propose two slightly new ideas that is still within my proposal.
1) restart the whole sculpture, finish sculpting in 1-2 days so I dont have any of the above problems with the clay
2) In my proposal I stated that I wanted to create an epic mid-battle scene out of mainly clay that shows the emotions wrath, honor and hope.
In this new subject idea, I will still be creating this and it will be out of clay. The one difference is that instead of an environment focused piece it will be figure focused, which aligns and lends itself more to the showing of the selected emotions.
My idea is to create two figures, fighting each-other.
One will be a mythical based creature with wings, along the lines of a harpy and the harpy character I created that inspired this scene. This figure would embody wrath.
The second figure will be a knight based character, who will embody honor and hope.
The environmental elements will further push this scene as they fight among the ruins on a building. with details about the story such as discarded weapons, broken items such as urns, tables. Banners of the city they are in, etc. There will be smoke effects from the pushed over but still burning fires.
This is a quick look at the poses for the characters, I have yet to flesh out the environment, but imagine that you would be looking at this like a stage, so one part would by wide open, with little opening in other parts of the walls to see different perspectives.
They will be holding weapons, but the programme I used doesn't have any to use for placements




Comments
Post a Comment